Set Custom Speed for the obstacle
Custom Speed is a control setting, not a score. Use it to turn your growing movement into a pace you can aim, stop, and land. Start with a familiar jump, hold the camera and approach constant, then adjust in small steps until three attempts produce the same result.
There is no verified universal best value. Your current Speed, device, input feel, and the shape of the next obstacle all matter.
Total Speed and Custom Speed do different jobs
The official game loop adds Speed as you move. That growing total supports progression, while the visible Custom Speed control helps you manage actual course movement. If you treat Custom Speed as another number to maximize, you lose the precision the control is meant to provide.
| Number or control | Practical role | Best question to ask |
|---|---|---|
| Total Speed | Tracks movement growth | How quickly is it increasing now? |
| Custom Speed | Adjusts usable movement pace | Can I land this obstacle repeatedly? |
| Level | Marks progression visible in the game | What does the current panel unlock? |
| Wins | Records course rewards or progress | What does this run award on my screen? |
Read the current interface whenever labels or behavior differ. Do not assume a number shown in another player’s boosted session maps directly to your character.
Find a baseline in five minutes
Choose a wide, static jump close to a safe restart. Do not use a spinning hazard or disappearing platform for the first test.
- Pick a starting marker on the key.
- Point the camera through the center of the landing.
- Try the same Custom Speed three times.
- Record whether each attempt fell short, landed, or overshot.
- Change the setting by one small step and repeat.
Your baseline is the setting that produces repeatable landings with room to stop. One lucky clear at a much higher pace is not a better result.
Diagnose the result before adjusting
Custom Speed cannot fix a changing camera angle or a mistimed hazard. Match the correction to the failure.
| What happened | Probable issue | Correct first test |
|---|---|---|
| You pass over the entire key | Pace is too high | Reduce Custom Speed slightly |
| You reach the front edge only | Pace or approach momentum is low | Increase slightly or lengthen approach |
| You land and slide off | Forward input lasts too long | Release sooner |
| You miss left and right | Camera or approach line changes | Recenter before moving |
| The hazard hits you mid-jump | Timing window is wrong | Keep speed and choose a new cue |
Match the setting to the problem. Lowering Custom Speed will not fix an early jump into a rolling object, and raising it will not straighten a diagonal approach.
Keep more than one useful setting
One pace rarely fits an entire obstacle course. Think in three ranges:
- Use a comfortable training pace in a safe area while you watch counters.
- Keep a balanced course pace for ordinary gaps and wide keys.
- Switch to a slower precision pace for narrow landings or moving hazards.
Make small adjustments that fit your own movement instead of copying a fixed preset. Write down the values that work, then check them again after a Rebirth, server change, update, or multiplier adjustment.
Retest after progression changes
The recorded session combined high multipliers, treadmills, repeated progression actions, and rapid Level gain. That is exactly why copied settings are unreliable. Whenever your movement feels different, return to the baseline jump.
Run three attempts at your saved setting. If the result changed, check the current Speed and active effects before editing the setting. Otherwise, you can end up compensating for a temporary boost and carrying a bad value into the next session.
Tune for moving obstacles
Once the static baseline is stable, use a repeating hazard. Watch one full cycle and pick a start cue. Keep the cue fixed while testing Custom Speed.
You want the lowest-complexity solution: enough pace to cross during the safe window, but enough control to stop on the next key. If the window is generous, use your course pace. If the landing is narrow, switch to precision pace before starting.
Do not adjust during the jump unless the current interface clearly supports that control pattern and you can repeat it. A stable setting plus a clean cue is easier to learn.
Keep a short settings note
Keep a small table beside your session:
| Obstacle type | Working Custom Speed | Start cue | Landing action |
|---|---|---|---|
| Wide static gap | Your result | Fixed edge marker | Release on contact |
| Moving hazard | Your result | Hazard clears route | Stop on safe key |
| Narrow landing | Your result | Center camera first | Early release |
Replace “Your result” only after three repeatable attempts. The note gives you a recovery point when later progress changes the feel of movement.
FAQ
What is the best Custom Speed value?
There is no confirmed universal value. Test small adjustments on the same jump and keep the setting that gives you repeatable control.
Is Custom Speed the same as total Speed?
No. Total Speed is the growing progression counter, while Custom Speed is the visible control used to manage movement pace.
Why do I overshoot even after lowering it?
Check whether you keep holding forward after landing or change the approach distance. Fix those inputs before lowering the setting again.
Should I change Custom Speed for every obstacle?
Use a few reliable ranges rather than constant changes. A general course pace and a lower precision pace cover most decisions.
When should I retest my setting?
Retest after a progression change, active boost, server update, or any moment when the same setup suddenly feels different.